Today Lilly and Alex are joined by James again to talk about miniature painting, this time with special guest Neil from @paintgreatminis to talk about what he calls “narrative painting”, as well as a few techniques!
You can listen through Spotify below, or find links for all other places to listen at anchor.fm/manaburnt
If I were to recap my wargaming past, I don’t imagine anyone would be surprised to learn it began with Games Workshop – thought maybe a little when I say it wasn’t Warhammer. I remember when I first saw an advert on TV for The Lord of the Rings Strategy Battle Game, afterwards shouting “MUM!!” and begging that we could by the first issue; little did I know that it was the beginning of a hobby and passion for small plastic soldiers that I would enjoy almost 20 years later! I was then introduced to Warhammer Fantasy, Warhammer: Age of Sigmar, and Warhammer 40k. It was with Games workshop that I would enjoy wargaming… until now.
The game was Conquest: The Last Argument of Kings. At first I thought it was based around the Early Middle Ages (no ‘Dark Age’ crap) but soon learned it was fantasy. I was immediately taken by the look of it. However, it was the idea of a rank and flank style of game that kept making me hesitate. But, after seeing some online reviews and some really good introductory game videos by On Tabletop, on Youtube, I was sold and wanted to start playing it as soon as possible. Sadly, this was at the beginning of 2020, and literally a couple of weeks after getting my box set and rushing to get all the models assembled to start playing, the pandemic hit the UK and the dawn of the lockdowns began. Luckily, one of the guys who plays it managed to set up an Excel simulator for the game – now with terrain features and all – and so I have managed to play the game many times now, even over lockdown, and hoping that regular physical gaming can soon pick up again with lockdown in the UK easing up. This game has become very important to me, for several reasons, and I want to tell you about it.
So, I decided to treat myself to some new plastic crack only with the condition that I would paint it and play with it. And of course with the lockdowns, I thought, no way in hell I’m playing Warhammer 40000 properly any time soon. (Plus I don’t like the new rules, sorry). Then, my friend mentioned Kill Team and Shadow War, and it picked my interest. You see, when I started playing Warhammer nearly 20 years ago, the main difference between 40k and Fantasy was that 40k was more skirmishy like whilst Fantasy was more about big ass battles. And that’s what i liked about Shadow War: Armageddon, that is all about small missions. With just a few models (depending on the army of course) you can have a real fun game, and rather quick! (And without the fear of getting tabled on turn 2 – you 40k competitive players know what I am talking about, Damn meta!). And I must say this is being really fun. Don’t get me wrong, I am still deeply frustrated that, despite my tactic and strategic abilities the dice kill me time and time again, but hey, it’s a goood laugh and the character developments (or advances) from each model are super fun. Let me tell you how it’s going so far…
It’s three of us playing: me with my sisters of battle, James who you’d know from our podcasts with his Space marines (allegedly Dark Angels although the book isn’t technically including them as a chapter but whatever), and Fergus with da Orks and I would love to say all da Dakka…but half his bois don’t even have guns (lol!) numbers are more important than boom booms and pew pew). You get to name your squad and all your characters, so let me introduce you to my list and my kick ass girls:
I was really disappointed at ourselves that it has taken us this long to write something on TTRPGs! I was taking part in my dad’s games before I could form coherent thoughts of my own, so really I should live up to expectations. I have now been DMing / GMing for nearly 20 years, and playing for just as long, if not more, so I’ve got A Lot to share. I’ll start with one character I did for one of my friend’s Warhammer 40000 game – we were playing via forum, and things didn’t really pick up, but the effort was there, and I certainly liked the character concept. The template used is for Dark heresy which is one of the many names under the old Fantasy Flight Warhammer 40000 series.
So let me introduce you to Rhia: an imperial psyker who I hope, I’d get to tell you more about in days to come.