4 Tiny RPGs Good for a One-shot

There are a lot of RPGs out there that contain a lot of words and rules and stuff.  I know that a good system of rules and setting info can really structure a game and give you something to sink your teeth into, but it can sometimes be freeing to get rid of everything but the bare essentials; the DM, the players, and the premise. This is especially true when you just want a quick game at short notice, or a one shot.

Because this games don’t have a lot of structure to work around and build on, they could potentially be a bit difficult for an inexperienced DM to run, especially if they aren’t fairly confident with their improvisation skills. However, with the right DM I think these games can show off the silly fun that can be had with an RPG in a far more easy to digest way for newer players. Rather than giving someone the impression that RPGs are all about numbers, loot, and killing things, these games show off the side of RPGs that are about teamwork, inventive problem solving, and just having fun by telling stories with friends!  Continue reading “4 Tiny RPGs Good for a One-shot”

Elder Scrolls RPG – Juego de Rol No Oficial

Hoy os traemos la traducción de una de nuestras entradas de blog más populares de 2016 y que trata sobre juegos de rol. Alex comenta su descubrimiento del juego no oficial sobre Elder Scrolls. https://manaburnt.wordpress.com/2016/09/25/the-unofficial-elder-scrolls-rpg/


Por desgracia no existe (por el momento) ningún juego oficial o producido de forma profesional sobre la saga de Bethesda, Elder Scrolls. Sin embargo, los fans se han puesto las pilas, y hay bastante variedad de adaptaciones de las cuales elegir, aunque hay que tener en cuenta que la mayoría de ellas son conversiones directas de lo que es el universo de los Elder Scrolls usando otros sistemas o reglamentos que ya conocemos. Por ejemplo, hay una versión muy popular que está basada D&D – lo cual tiene su lógica, ay que fue el producto de Wizards of the Coast lo que inspiro los primeros juegos de la saga. Otro que viene muy bien recomendado está basado en el sistema d100 de Warhammer Fantasy, que es el que ha servido como plantilla para crear el más completo e interesante de estos juegos, simplemente conocido como ‘The Unofficial Elder Scrolls RPG’ o UESRPG. Digamos que este es la segunda edición del juego basado en el sistema de Warhammer, pero mucho más detallado y pulido.

Untitled3.png Continue reading “Elder Scrolls RPG – Juego de Rol No Oficial”

Escoger tu Primer Juego de Rol – El Aprendiz

Hoy os traemos la traducción de una de nuestras entradas más exitosas escritas por Liam, que tratan sobre los juegos de rol desde el punto de vista de uno que acaba de iniciarse. Y ya que estamos hablando de los juegos de rol todo este mes, es recomendable que tengamos material accesible tanto para los primerizos como para los veteranos, así que aquí vamos.


Has conseguido agrupar a una pandilla de amigos dispuestos a probar esto de los juegos de rol de mesa, y tenéis todos los ingredientes esenciales, unas patatas fritas, tal vez unas pizzas y coca colas, unos dados de formas diversas, y solo os queda decidir qué es lo que vais a querer jugar. Y la verdad es que escoger tu primer juego de rol puede ser un proceso duro tanto para masters como para jugadores primerizos. Si hechas un vistazo rápido por internet encontrareis millones de sistemas y libros que dicen ser fáciles de usar y con un sistema decente, sin faltas y fantástico para comenzar a rolear. Y luego tendrás el dilema de escoger entre distinto tipo de género, el tipo de flexibilidad de tiempo y composición que requiere la historia y el nivel narrativo: todo esto influye en el juego, y solo el tiempo y la experiencia determinaran cual es el juego que más se adapta a tus necesidades como jugar y como master – y recordemos que no tienen por qué ser lo mismo. No obstante, aquí os dejamos nuestra recomendación basada en experiencia propia para aquellos que estén empezando a jugar:

Continue reading “Escoger tu Primer Juego de Rol – El Aprendiz”

Trying To Find a WWII RPG

For me one of the best things about RPGs is the way they can transport you to another time and place like nothing else. Mostly I experience this with games that are set in a favourite universe of a book, movie or videogame; things like Lord of the Rings and Star Wars being major examples. But as a history nerd I’m even more excited by the possibilities to explore a certain period of history this way. When compared with any other medium, even videogames, RPGs give you greater freedom, immersion and potential variety than them all. Combine these possibilities with a GM who really knows their stuff and a willing group of players and you could get some really interesting insights into a historical period or event. This is something that I experienced first hand when playing a viking in Mythic Iceland in one of the best roleplaying campaigns I’ve ever been a part of.

So there seems to be a few historical RPGs out there, and I’ve found plenty set in and around medieval periods, something I will undoubtedly make a post on in the future. But there seems to be a strange lack of RPGs simply set during World War 2. Not to say that there is a complete lack of games out there however, there are plenty that are set in WW2 but there is always something extra. Usually it seems to be supernatural elements such as Cthulhu horror, zombies, alien technology or superhuman powers. Apart from game systems that are very light on rules or those meant to be used for general modern combat, there’s nothing that really fits the bill of a standard RPG set in WW2 with decent rules for both combat and non-combat situations, and fairly authentic if not realistic historical accuracy.

Perhaps you may think that the reason for this is that WW2 in terms of tabletop games is far more popular in wargaming and has little reason to be an RPG when it should be all about battles and combat. Well apart from the fact that popular tabletop wargames have such as Warhammer and Battletech have very extensive and successful RPG spinoffs, I think that the setting of WW2 actually provides a lot of interesting opportunities for an RPG both with and without heavy use of combat. You could be a group of spies or double-agents trying to find information from within Axis command. A small squad of Commandos or other special forces sent on covert missions behind enemy lines to disrupt and sabotage. You could be sent on special missions involving some of the new inventions of the war, or even be a character that develops them. You could be the crew of a bomber shot down deep behind enemy lines, or the surviving crew in a naval battle trying to survive on an enemy controlled island. You could be resistance fighters or partisans in an occupied country. You could even easily combine a few of these into one campaign. Continue reading “Trying To Find a WWII RPG”

The Unofficial Elder Scrolls RPG

I’m always on the lookout for any interesting RPGs I can find, especially ones that are based on some of my favourite things. The first games I tried running are The One Ring and the Discworld GURPS RPG which are my two favourite series of books. I even had a go at making my own RPG (using existing rules) based on Metal Gear Solid, one of my favourite videogames series.

So one day, as i was sitting here surrounded by elder scrolls maps on my walls, I got to wondering if there were any RPGs based on another of my favourite game series; The Elder Scrolls. It seems like a perfect setting to me, with such a rich existing world in both geography and history, as well as game mechanics that are pretty easily translatable to pen and paper form. The first game in the series was even based on D&D itself, which can be seen in the later games too, but the setting is also unique enough to warrant having its own RPG. Continue reading “The Unofficial Elder Scrolls RPG”

GURPS: Pa’ Que Molestarse.

He aquí mi dilema con el sistema de rol conocido como GURPS, que es producido por Steve Jackson, el del Munchkin y estas cosas. Durante años me he mantenido lo más alejada posible de GURPS, sobre todo como Master. He medio jugado alguna partida u otra, he intentado hacer personajes en más de alguna ocasión, pero me puede completa y rotundamente. Lo cual me revienta porque por un cumpleaños creo que fue me regalaron el libro para jugar a Discworld, que por desgracia funciona vía GURPS. El problema es que me parece terriblemente complicado para lo que realmente se consigue lograr. Así que aquí os dejo los motivos por los que GURPS no es mi sistema a elegir:

Continue reading “GURPS: Pa’ Que Molestarse.”

GURPS…But Why?

Yesterday I broke rule number 1: never go near GURPS. Liam is running a very interesting game and I shall be playing it. But the truth is, I’ve avoided GURPS for years like the plague, as a player and particularly as a DM/ GM.

I’ve tried many times to get into it. I have the Discworld RPG which runs on GURPS. I remember getting the book for a birthday and being really excited. To this day I can sadly say I have not played it properly. I remember start reading the rule book, already as an experienced DM/GM, and thinking to myself ….”why is this so unnecessarily complicated?!”. For a system to run pretty much whatever you like on the fly, GURPS is too elaborate, at least in my opinion. As a player, I have tried to go through character creation for many games which didn’t actually run or fell flat through the first game. Just not a very good first impression.

So here are my main issues:

Character creation takes forever and a day. I am one of those people who likes having options, so in that regards the fact that GURPS allows you to choose amongst different settings and create a character which could potentially be anything is great. The thing is though, I find that if I want the flexibility to explore/come up with whatever, I want to keep that freedom. I don’t care about the system or the rolls, I just want to play. And GURPS has one too many elaborate rules, rolls, parameters and tables to enjoy the freedom (in my very personal opinion). With regards to the character creation process, my real problem is that in order to make a character which is remotely interesting and flavoursome from the first instance, you have to accept you’re going to have to shot yourself in the foot and acquire a fair amount of disadvantages and then make up the points. But please be aware that your character also requires, basic stats, skills, potentially advantages unless you want to be just flaws. However, the effort that goes into this process may seem somewhat worthless. I have been told GURPS games end up being proper deadly because of the way damage resolution happens. Also, combat is also just as elaborate. So, from my perspective it becomes a waste of time, as I don’t enjoy playing blank slates.

Regarding rolls and system issues: the law of averages of 3d6 its something that does my head in. It is not like in WhiteWolf games where you roll as many dice depending on the level you have on something, or because each die refers to a specific aspect of your roll, like in say In Nomine Satanis/Magna Veritas (the 80s french RPG) where you roll 3 dice on a 100s system where you have a system of sucess/failure and a grading scale. The statistics are just incredibly elaborate for what something that should be relatively simple. Of course, GURPS originated years ago, and it was a proper pioneer in its field, and the several editions have allowed the game to catch up with current rpgs trends, but even so, still feels over the top. This is not a DMing/ GMing prospect I’d happily buy into.

Now one advantage that GURPS has is that there is a lot of free material and support through the Steve Jackson website, alongside hundreds of supplements to keep the game interesting. Now that is something I appreciate, and perhaps wished more roleplaying systems did. So, no, it’s not all criticism for GURPS…

In any case, our game shall be starting in the next few weeks, and hopefully we will have some interesting material to show you. Who knows, maybe I’ll learn to appreciate some unknown aspect of the game that I may have been oblivious to 😉