Shadow War:Armageddon Campaign Report

So, I decided to treat myself to some new plastic crack only with the condition that I would paint it and play with it. And of course with the lockdowns, I thought, no way in hell I’m playing Warhammer 40000 properly any time soon. (Plus I don’t like the new rules, sorry). Then, my friend mentioned Kill Team and Shadow War, and it picked my interest. You see, when I started playing Warhammer nearly 20 years ago, the main difference between 40k and Fantasy was that 40k was more skirmishy like whilst Fantasy was more about big ass battles. And that’s what i liked about Shadow War: Armageddon, that is all about small missions. With just a few models (depending on the army of course) you can have a real fun game, and rather quick! (And without the fear of getting tabled on turn 2 – you 40k competitive players know what I am talking about, Damn meta!). And I must say this is being really fun. Don’t get me wrong, I am still deeply frustrated that, despite my tactic and strategic abilities the dice kill me time and time again, but hey, it’s a goood laugh and the character developments (or advances) from each model are super fun. Let me tell you how it’s going so far…

The Ork bois need name tags cause they are many and we forget who’s shooting. My fav is Shoot’ms.

It’s three of us playing: me with my sisters of battle, James who you’d know from our podcasts with his Space marines (allegedly Dark Angels although the book isn’t technically including them as a chapter but whatever), and Fergus with da Orks and I would love to say all da Dakka…but half his bois don’t even have guns (lol!) numbers are more important than boom booms and pew pew). You get to name your squad and all your characters, so let me introduce you to my list and my kick ass girls:

SISTERS OF ETERNAL FIRE

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