Khorne, Tzeentch, Nurgle, and Slaanesh. These supernatural beings are the infamous Chaos Gods within the Warhammer universe – both Warhammer 40K, and Warhammer (Fantasy battle and Age of Sigmar). For those familiar with the Warhammer lore, they will know that the Chaos gods are often at the heart of the major storylines and conflicts; for those not familiar, they are described as the biggest threat to order, stability and general life, and portrayed as the major evil along with their villainous followers – even in the lore of 40k where no faction is inherently ‘good’. However, to say that the Chaos Pantheon are evil may be too critical of them, and what Chaos is and those that follow it. I’m not suggesting that Chaos are the “good guys” (if that exists in Warhammer), but neither are they the traditional “bad guys” (if this exists in Warhammer, too) expected from fantasy and sci-fi narratives.
Lilly did a video to kickstart things off as she suffers with fibromyalgia and you can see it now in our YouTube Channel. Watch her put together Canoness Veridyan, paint and executor from Conquest the last argument of Kings and talk about how this illness affects her over all. Link below
We have a bunch of talented mini painters joining the effort. You can see them all on our Instagram account. There are live sessions coming up for 30 mins speed painting challenges. The crew paints a Bretonnia mini whilst discussing fibromyalgia and having a small hobby chat. Please go join in the conversation and give them some support. The link to our Instagram is on the side board or just follow @mana.burnt
Thanks for reading, watching and helping us raise awareness and funds for this cause💜💜💜💜💜💜💜💜💜💜
Today Lilly and Alex are joined by James again to talk about miniature painting, this time with special guest Neil from @paintgreatminis to talk about what he calls “narrative painting”, as well as a few techniques!
You can listen through Spotify below, or find links for all other places to listen at anchor.fm/manaburnt
So, I decided to treat myself to some new plastic crack only with the condition that I would paint it and play with it. And of course with the lockdowns, I thought, no way in hell I’m playing Warhammer 40000 properly any time soon. (Plus I don’t like the new rules, sorry). Then, my friend mentioned Kill Team and Shadow War, and it picked my interest. You see, when I started playing Warhammer nearly 20 years ago, the main difference between 40k and Fantasy was that 40k was more skirmishy like whilst Fantasy was more about big ass battles. And that’s what i liked about Shadow War: Armageddon, that is all about small missions. With just a few models (depending on the army of course) you can have a real fun game, and rather quick! (And without the fear of getting tabled on turn 2 – you 40k competitive players know what I am talking about, Damn meta!). And I must say this is being really fun. Don’t get me wrong, I am still deeply frustrated that, despite my tactic and strategic abilities the dice kill me time and time again, but hey, it’s a goood laugh and the character developments (or advances) from each model are super fun. Let me tell you how it’s going so far…
It’s three of us playing: me with my sisters of battle, James who you’d know from our podcasts with his Space marines (allegedly Dark Angels although the book isn’t technically including them as a chapter but whatever), and Fergus with da Orks and I would love to say all da Dakka…but half his bois don’t even have guns (lol!) numbers are more important than boom booms and pew pew). You get to name your squad and all your characters, so let me introduce you to my list and my kick ass girls:
Recently the latest edition of the Warhammer Fantasy RPG was released, and with this being one of the two RPGs I’ve been looking forward to in recent years, I had to pick it up and have a look! I fully intend to play and perhaps run a game of this at some point in the future, but for now instead of a solid review I will share some of my initial thoughts and impressions.
Now I’m not the most hardcore of Warhammer fans, I’ve never actually played Warhammer or any of the previous editions of the RPG, but since getting into a few of the videogames I’ve become more interested in the lore of Warhammer Fantasy. I say this because clearly this is an RPG based on previous versions. This 4th edition seems to have been based more heavily on the 1st and 2nd editions of the game, while clearly making many improvements. This is something of a revival for the system, as the 3rd edition made by Fantasy Flight Games was a complete departure from the mechanics of the previous two.
Having been published by Cubicle 7, a company I have grown very fond of, especially due to The One Ring RPG, I fully expected this book to have a great presentation and artwork. I wasn’t wrong, the layout is very clear, all the tables and little info boxes are easy to interpret. The book is crammed full of brilliant art, with something every few pages at least, but it doesn’t make things look messy or take over from the text too much. The art direction and some of the art is done by C7’s own Jon Hodgson whose style im very familiar with from the excellent art in The One Ring, and he does a similarly great job here even with such a different tone of fantasy aesthetic. In particular I love the character art done for each of the 64 careers you can choose from, all done in a suitably gritty and grimy style for Warhammer. I also like how the cover art for the book is clearly a callback to the cover of the first edition of the game from 1986. Overall the presentation really makes this a pleasure to read through.Continue reading “Warhammer Fantasy Roleplay 4th Edition – A Quick Look”→
It’s been out for a few weeks now, so It’s finally time to take a look at the second installment in my most played (and written about) game of last year, Total War: Warhammer II! If you want to catch up with how we left off the first game prior to this launch, check out THISpost.
This second game has come out only about a year and a half after the release of the first, so as expected, you’re mostly getting more of the same thing here. There are however plenty of improvements to be found, and more importantly awesome new factions. There are 4 to start with in this game, and they are two flavours of Elves (High and Dark), the Lizardmen, and the Skaven. Just like the first game, this is a fairly small amount when compared to historical Total War games, but yet again the variation you get with just 4 factions is considerable. Continue reading “Total War: WARHAMMER II – In With The New World”→