Episode 30, yay! In this one Lilly and Alex are joined by Aaron and Josh to talk about the wonderful world of 3D printing, how good it is for miniatures and how surprisingly accessible it is these days.
Lilly did a video to kickstart things off as she suffers with fibromyalgia and you can see it now in our YouTube Channel. Watch her put together Canoness Veridyan, paint and executor from Conquest the last argument of Kings and talk about how this illness affects her over all. Link below
We have a bunch of talented mini painters joining the effort. You can see them all on our Instagram account. There are live sessions coming up for 30 mins speed painting challenges. The crew paints a Bretonnia mini whilst discussing fibromyalgia and having a small hobby chat. Please go join in the conversation and give them some support. The link to our Instagram is on the side board or just follow @mana.burnt
Thanks for reading, watching and helping us raise awareness and funds for this cause💜💜💜💜💜💜💜💜💜💜
Today Lilly and Alex are joined by James again to talk about miniature painting, this time with special guest Neil from @paintgreatminis to talk about what he calls “narrative painting”, as well as a few techniques!
You can listen through Spotify below, or find links for all other places to listen at anchor.fm/manaburnt
If I were to recap my wargaming past, I don’t imagine anyone would be surprised to learn it began with Games Workshop – thought maybe a little when I say it wasn’t Warhammer. I remember when I first saw an advert on TV for The Lord of the Rings Strategy Battle Game, afterwards shouting “MUM!!” and begging that we could by the first issue; little did I know that it was the beginning of a hobby and passion for small plastic soldiers that I would enjoy almost 20 years later! I was then introduced to Warhammer Fantasy, Warhammer: Age of Sigmar, and Warhammer 40k. It was with Games workshop that I would enjoy wargaming… until now.
The game was Conquest: The Last Argument of Kings. At first I thought it was based around the Early Middle Ages (no ‘Dark Age’ crap) but soon learned it was fantasy. I was immediately taken by the look of it. However, it was the idea of a rank and flank style of game that kept making me hesitate. But, after seeing some online reviews and some really good introductory game videos by On Tabletop, on Youtube, I was sold and wanted to start playing it as soon as possible. Sadly, this was at the beginning of 2020, and literally a couple of weeks after getting my box set and rushing to get all the models assembled to start playing, the pandemic hit the UK and the dawn of the lockdowns began. Luckily, one of the guys who plays it managed to set up an Excel simulator for the game – now with terrain features and all – and so I have managed to play the game many times now, even over lockdown, and hoping that regular physical gaming can soon pick up again with lockdown in the UK easing up. This game has become very important to me, for several reasons, and I want to tell you about it.
Today we bring you a review of some minis that we got from a new business on Etsy called LichForgedMythics, who are a 3dprinting company based in Lichfield (UK). You can find their shop here: https://www.etsy.com/shop/LICHFORGEDMYTHICS.
LichForgedMythics print their miniatures from the Cast and Play range (https://www.castnplay.games/ ) and are selling different products on their Etsy. The key product are the mystery boxes, which is what we got. It is as simple and amazing as what it sounds: you order a box, it contains 4 random minis from the Cast and Play range, you open the box and BOOM, MINIS! They also offer some themed boxed and some big minis on their own like the werewolf that looks absolutely epic! In any case, you came here for a review, not to hear me rant about other stuff so, buckle up and pics will follow underneath.
First of all I must say that, from a delivery and service point of view, LichForgedMythics get a 12/10 best boys in the galaxy because the minis came in like a day, perfectly wrapped up, no post damage, all good. Here are some pics of them fresh out of the box.
I admit it, I’m a comic book nerd. So when Square Enix and Crystal Dynamics created the Marvel Avengers game last year, I eagerly bought it expecting to smash like the Hulk and yell “Avengers Assemble” at the top of my lungs. Granted, I was a little underwhelmed by the clunky movement and the strictness of multiplayer matchmaking. So why haven’t I branded Marvel’s Avengers a disappointment? I have thought long and hard about it and the truth is… I see its potential.
Square Enix & Crystal Dynamics’ Avengers game isn’t bad, in fact I would say it nailed the atmosphere of what a Marvel game should include. The narrative alone was great, and the characters all felt believable. After a disaster destroys San Francisco on A-Day, the Avengers disband and, in their wake, Advanced Idea Mechanics (AIM) vows to protect the world. Soon, the Avengers are needed, once again, to protect the world against AIM. However, doing so will mean they will need to forgive themselves for the A-Day incident; a task easier said than done for Earth’s mightiest heroes. Marvel Avengers also adds Kamala Kahn aka Ms. Marvel to the roster; a decision I believe to be inspired. With the game focusing heavily on the young Muslim Inhuman throughout the campaign, we get to see a view into a culture that is rarely given a spotlight in video games, let alone as the protagonist. Soon though, players will have unlocked multiple members of the Avengers team and can then determine the hero that they have grown an affinity for and can choose to continue to play as for the rest of the game.
The Marvel Avengers campaign had me hooked until the very end. However, the game began to lose its hold on me once the campaign was over. The multiplayer needed work. As the only person in my friend group with a copy of the game, my only options were either to play with AI or with random people online. I opted for AI. Unfortunately, this became rather dull after a few weeks of random mission selecting and I regrettably decided to pick up a new game to play. Therein lies the game’s problem – a lack of drive. The multiplayer mission felt hollow and lacked the story-driven narrative of the campaign. Instead, I felt like I was grinding characters for no reason. Additionally, Marvel Avengers did itself no favours by refusing to allow duplicate heroes in multiplayer. Players that had upgraded one specific hero now found themselves limited when matchmaking. There could only be one Black Widow and one Hulk, if you wanted to play as them, you had to make sure no one else was playing them first; one extra hurdle that turned me and others off.
However, like Hydra, the Marvel game refuses to die. The developers are continuing to fix bugs and glitches, create new costumes, and adding new updates to the game. Most recently they allowed for the duplication of heroes allowing for multiplayer to be much less restrictive for a limited time. However, the introduction of new playable characters continues to be my reason for returning to the game. Since its release, Marvel Avengers has added Kate Bishop as well as Hawkeye to the team roster; both with their own mini campaigns to be completed to unlock them and new villains to defeat. With Black Panther announced to join the team later this year and the promise of Spider-Man to PS4 players as well, there is certainly a lot of content that will continue to draw comic book nerds, like myself, back into playing Square Enix’ game. For this reason, I like to think that like an Avenger, I haven’t given up on the game yet. After all, a hero never quits!